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TM
Spirit: Stallion of the Cimarron
Reviewed by Madelyn Miller (with a little help from a
four-year old)
They some things are best seen through the eyes of a
child.
And
as much as I loved SPIRIT, I loved watching my 4-year old companion’s
expressions even more. NATHANIEL CHARLES KRASOVITSKY was the right kid to
take to a horse movie. He brought his own stuffed horse with him, so “Harry”
could see the horse movie, too.
Maybe to a child, a movie is best seen through the eyes
of your favorite stuffed animal.
This movie is bound to be a classic, the Bambi, or Lady
and the Tramp of this generation. Nathaniel pronounced it as good as his
favorite movie, Peter Pan.
I could tell you that the animation was spectacular,
the story endearing and the visuals arresting, but you might be more
interested in what Nathaniel thought.
He said the scariest part was when they had the fire.
And the best part was at the end when Spirit got his freedom. I would
certainly agree with those comments. At four, Nathaniel wasn’t too
interested in the most romantic part of the film, but I would have to say
even that was very sweet.
I would recommend this movie to anyone of any age.
Bring your youngest friend and a stuffed animal.
“Spirit:
Stallion of the Cimarron” follows the adventures of a wild and rambunctious
mustang stallion as he journeys through the untamed American frontier.
Encountering man for the first time, Spirit defies being broken, even as he
develops a remarkable friendship with a young Lakota brave named Little
Creek. The courageous young stallion also finds love with a beautiful paint
mare named Rain on his way to becoming one of the greatest unsung heroes of
the Old West.
Academy Award® winner Matt Damon (“Good Will
Hunting”) provides first-person narration for the title character. “Spirit:
Stallion of the Cimarron” also features the voice talents of Academy Award®
nominee James Cromwell (“Babe”), who plays a Cavalry Colonel determined to
break this defiant mustang; and Native American actor Daniel Studi, who is
the voice of Little Creek.
The traditionally animated feature film is directed by
Kelly Asbury and Lorna Cook and produced by Mireille Soria and Jeffrey
Katzenberg from a screenplay by John Fusco. The music is by Academy Award®-winning
composer Hans Zimmer (“The Lion King”), with songs by Grammy winner and
three-time Oscar® nominee Bryan Adams (“The Mirror Has Two
Faces,” “Don Juan DeMarco,” “Robin Hood: Prince of Thieves”).
ABOUT THE PRODUCTION
BREAKING
TRADITION
DreamWorks Pictures’ newest
animated feature, “Spirit: Stallion of the Cimarron,” goes to show that what
is regarded these days as traditional animation is anything but
traditional. The advent of the computer in animation has revolutionized the
genre, perhaps most notably with the inauguration of entirely computer
animated films, like last year’s Academy Award®-winning “Shrek.”
However, the computer has also had an ever-increasing impact on 2D—or what
is known as traditional—animation. The proof of this is the surprising fact
that, for all its painterly qualities, “Spirit: Stallion of the Cimarron” is
DreamWorks’ most technologically complex animated film of any kind to
date.
Nevertheless, while the mouse
may have become one of the animators’ most important tools, producer Jeffrey
Katzenberg is quick to point out that no computer can, or should, ever
replace the hands-on artistry that sets traditional animation apart.
The thing that is unique to
traditional animation is what happens when an artist, an animator, gives
life to a character with his or her own hand,” Katzenberg offers. “There is
nothing else like it in the world. It’s like the difference between getting
an email and a hand-written note; it’s personal…it’s intimate. It’s a
direct creation of life with a pencil on a piece of paper. Computers can’t
do that…not yet.”
That being said, Katzenberg
adds, “The computer is not the nemesis of traditional animation. What I
wanted to do with this film was to take hand-drawn animation and marry it
together with state-of-the-art technology to create a film that is the best
of both worlds. I’ve been looking for a word that describes it. I consider
it to be almost a reinvention of traditional animation, so I’ve been calling
it ‘tradigital.’”
“Spirit: Stallion of the
Cimarron” is by no means the first traditionally animated film to
incorporate 3D, or computer animated, elements. However, the film
represents such a wholesale marriage of these two techniques, that some of
the production team have referred to it as a hybrid form of animation.
Specifically with regard to
character animation in a 2D film, computer rendering had primarily been
relegated to background “extras.” Here, even the lead characters, including
Spirit, are sometimes computer animated depending on the needs of the shot.
In fact, there are perfectly seamless transitions from computer to
traditional animation involving a single character in a single scene that no
one but a seasoned animator would be able to discern, and even they would be
hard-pressed.
The primary example of this
comes early in the film, as we see the adult Spirit running with his herd.
As they run, we are watching 3D animation of not only the herd, but also of
Spirit himself. However, as Spirit separates from his herd and comes up to
the crest of the hill, the camera zooms in to circle around him, and we
witness, but don’t see, an absolutely imperceptible 2D takeover of
the shot. Then, as the camera moves back, there is another takeover, this
time 3D, that is equally seamless. That is only one of many examples of the
synergistic artistry of computer and traditional animation in “Spirit:
Stallion of the Cimarron.”
Whether 2D or 3D, horses are
notoriously difficult to draw and even more so to animate, which speaks to
why “Spirit: Stallion of the Cimarron” is the first animated film to feature
a horse as its central character. Adding to the challenge, the horses in
the film do not talk. “We wanted to break all the rules, beginning with the
fact that the movie is told through the eyes of a horse, and the horse
doesn’t talk. No animals in the movie talk,” Katzenberg points out.
The decision to have the
horses not speak was made early in the production. Director Kelly Asbury
recalls, “We realized that the minute you have a horse speak, it’s a
comedy. You just can’t take a talking horse seriously; it was comical no
matter what we did. So, the choice was to make the animals more natural and
allow them to act through the animation.”
Despite there being no spoken
dialogue between the animals in the movie, and not much more on the part of
the few human characters, there was still a screenplay, written by John
Fusco. Producer Mireille Soria remarks, “John was ideal for this project
because not only has he written movies about the Old West, but he also owns
mustangs and is an honorary member of the Oglala-Lakota Tribe.”
Soria goes on to explain
that, with his background and knowledge of the subject at hand, Fusco took
an unusual approach. “He did an outline first, which is perfectly normal,
but he then wrote a novella instead of a script, which really worked to
capture the majesty of the Old West and the theme of what freedom is about.
It had a more poetic feeling than a script, and his descriptions were very
informative to the artists. So, even though he wasn’t writing much
dialogue, per se, John was integral to the process.”
John Fusco relates that until
he got the call from DreamWorks, he had never had much of an interest in
writing for animation. “Then they gave me this one sentence to describe
‘Spirit’: ‘It’s the story of the American West, told from the point of view
of the horse.’ I said, ‘When do I start?’”
That simple sentence sparked
a revelation for the writer. “We’ve heard stories of how the West was won
or lost, depending on the human perspective. But, undoubtedly, one of the
most pivotal players in the drama that was the American West was the horse,
and it’s never been told through their eyes. It was an inspiration and a
challenge.”
Fusco, who was further
inspired by the 22 mustangs living on his New England farm, continues, “From
that basic description, I took Spirit on a journey from his life on the open
plains to captivity with the Cavalry to the world of the Native Americans.
This horse brings us through some of the salient changes in the Old West
leading to the coming of the railroad and what was considered really to be
the last free days of the frontier. But it has themes that resonate
today—particularly at this time in our history—about never letting anyone
break your spirit.”
Director Lorna Cook agrees,
“I always thought this movie had themes that were strong, regardless of time
or place. But now, more than ever, the value of freedom and our connections
to home and those we love… What could be more important?”
HORSE
SENSE
The first, and perhaps most
daunting challenge in making the film came with the title: “Spirit: Stallion
of the Cimarron”—a stallion being, by definition, a horse.
“Horses are among the most
beloved and beautiful creatures on the planet,” Katzenberg says, “and I
think there is a connection that we as human beings have had with horses,
going back thousands of years. For all of those reasons, I loved the idea
of an animated movie about horses, but I know that there is no animal more
difficult to animate.”
There are several elements
that have primarily kept horses off the drawing boards of animators. They
have a long, inflexible spine, a defined musculature seen in their every
movement, and a wide range of gaits. Their faces pose another kind of
challenge, characterized by an elongated muzzle, with the eyes set high and
wide, and the mouth set low. Understanding the problems, Katzenberg knew
that when he told the animation team “horses,” he was throwing down the
gauntlet. But he also knew who would be the first to pick it up.
“If you were to name the
greatest animators working today, James Baxter would be one of them,”
Katzenberg states. “I went to him and said, ‘James, I want to give you a
challenge.’ Right from the start, he was so enthusiastic about the idea.
He led the charge and rallied the rest of the animators, who, together, set
an extraordinary benchmark for what could be achieved.”
The supervising animator for
the character of Spirit, Baxter admits that his initial enthusiasm was
somewhat tempered by the reality of the task ahead. “It was the hardest
thing I’ve ever undertaken on a picture. I literally spent the first few
weeks with my door shut, telling everyone, ‘Go away; I’ve got to
concentrate.’ It was quite daunting because when I first started to draw
horses, I suddenly realized how little I knew.”
What the animators didn’t
know, they were about to learn. The entire animation team began an
intensive crash course in equine anatomy, movement, locomotion and
behavior. With the Los Angeles Equestrian Center conveniently located
within a mile of the DreamWorks animation campus, the animators spent hours
upon hours studying and sketching real horses. Much of the time was spent
observing a magnificent buckskin-colored mustang stallion, which served as
the real-life model for Spirit.
The animators also benefited
enormously from the expertise of two of the horse world’s most respected
authorities, Dr. Deb Bennett and Dr. Stuart Sumida, who served as the film’s
horse consultants.
The consultants engaged the
animators in a multi-pronged training program, teaching them about horses
from the inside out. The lectures might have left the animators wondering
if what had appeared challenging was closer to impossible. Aside from the
fact that horses have that long, rigid spine, other parts of their anatomy
are almost always moving, from the long neck that bends and swings, to the
tail that flicks and swishes, to the ears that pivot to capture sound, to
the lips that serve as their “hands.”
Putting it all in motion, the
animation team was educated about the varying gaits of a horse, beginning
with a walk and accelerating to a trot, a canter, and a full gallop. More
than just the speed, they had to learn the individual components of each
gait, not to mention the emotions behind them. For example, the frolicking
gallop of a horse at play is entirely different from a gallop instigated by
fear.
To depict motion, animators
often use a technique called “squash and stretch.” “In cartoon terms, it is
when you deform an object, squashing it down or stretching it out, depending
on how it’s moving,” Baxter explains. “The more ‘cartoony’ the project, the
more extreme you can get with it, but the more realistic the project, the
more subtle it has to be. We did use squash and stretch on the horses, but
it’s very contained and in very specific parts of their bodies—it’s in the
shoulders, it’s in the fetlocks… It is there, but it’s subtle and hidden.”
To Drs. Bennett and Sumida,
it was especially important to pass on to the animators a healthy respect
for the intelligence and complex emotional lives of horses. “Horses are
actually really smart and very curious and they have the range of emotions
and feelings that you would expect of any intelligent animal,” Sumida says.
“Horses are also extremely
honest,” Bennett adds. “What I mean by that is they do have ways of
transmitting what is going on inside and how they are about to react, so it
was important that the animators be able to ‘read’ a horse and then put that
information on the screen.”
That ability was key to James
Baxter and the team working on the character of Spirit, who is in virtually
every scene in the movie and whose emotions run the gamut from the joy of
freedom, to the desperation of capture, to his defiance of being broken.
Baxter notes that Spirit’s name was his first inspiration. “We set out to
create a horse that felt indomitable. He’s extremely proud and very brave,
and his desire for freedom overcomes everything. At the heart of the
character is a spirit that cannot be broken.”
Though the supporting equine
cast had considerably less screen time, conveying their thoughts and
emotions was equally challenging for William Salazar, the supervising
animator for the character of Rain, the paint mare who becomes Spirit’s love
interest; and Sylvain DeBoissy, the supervising animator for Spirit’s
mother, Esperanza, and the rest of the Cimarron herd. Every thought and
feeling held by Rain, Esperanza and the other horses had to be communicated
entirely through body language and facial expressions.
Kristof Serrand, the artistic
supervisor for all of the character animation in the film, comments, “When
you have an actor’s voice to work with, you have a starting point for your
character. But when your character doesn’t talk, you have to do everything
in pantomime, which is a huge challenge, and even more so when you can’t at
least use hands for expression. Horses don’t have hands, they have hooves,
so even our gestures were limited.”
For any character, but
especially for one who doesn’t speak, an animator also relies heavily on
eyes and eyebrows to express emotions. However, horses don’t have what we
would call eyebrows and their eyes are located to the sides of their head,
so you don’t typically look into both eyes at the same time. Taking a
little bit of equine creative license, the animators moved the horses’ eyes
slightly forward and gave them more white around the irises, as well as
defined eyebrows.
Nevertheless, when the
consultants finally got to see the animated horses on the screen, they could
not have been more pleased. “They got it right,” Bennett confirms.
The same attention to detail
was applied to things heard, but not seen. The horse sounds heard in
“Spirit: Stallion of the Cimarron” are authentic. Editor Nick Fletcher and
sound designer Tim Chau visited stables to record a wide variety of neighs,
whinnies and other horse sounds, which would allow them to give the lead
horses distinct voices. They then looked to director Lorna Cook to match
those sounds to the right character in the right context.
“Lorna Cook has had so much
experience with horses, it was almost like she had an innate understanding
of what they were saying,” Fletcher says. “She would tell us which sounds
to use where, and we in turn gave that information to the animators, so they
could animate to those sounds.”
Cook responds, “We knew we
had to replace conventional dialogue with its equine counterpart, so it was
important to find the appropriate tone to articulate what the horses were
saying without words as we understand them.”
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